<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Creating a Timeless User Experience</title>
	<atom:link href="http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/</link>
	<description></description>
	<lastBuildDate>Mon, 15 Mar 2010 22:10:52 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: tim</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-51046</link>
		<dc:creator>tim</dc:creator>
		<pubDate>Wed, 11 Nov 2009 19:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-51046</guid>
		<description>When I look at sites like Mint.com or products like the iPhone I think &quot;Here is a team that invested in real user research.&quot; Yes, they probably also had great dev teams, but you can tell they really listened to users, found their pain points, and focused exclusively on fixing them in gratifying ways. 

It&#039;s hard to get clients to spend money on user research though, especially when their rationale is to build it first and let people tell them what works or doesn&#039;t. 
To some extent that is possible, but if something doesn&#039;t work for users they aren&#039;t likely to return and tell you about it. 

That&#039;s like asking someone to read the first draft of your book and tell you how to fix it. What if you wrote a science fiction novel, and then handed it to a Romance reader?</description>
		<content:encoded><![CDATA[<p>When I look at sites like Mint.com or products like the iPhone I think &#8220;Here is a team that invested in real user research.&#8221; Yes, they probably also had great dev teams, but you can tell they really listened to users, found their pain points, and focused exclusively on fixing them in gratifying ways. </p>
<p>It&#8217;s hard to get clients to spend money on user research though, especially when their rationale is to build it first and let people tell them what works or doesn&#8217;t.<br />
To some extent that is possible, but if something doesn&#8217;t work for users they aren&#8217;t likely to return and tell you about it. </p>
<p>That&#8217;s like asking someone to read the first draft of your book and tell you how to fix it. What if you wrote a science fiction novel, and then handed it to a Romance reader?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-51002</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 10 Nov 2009 23:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-51002</guid>
		<description>What you write about Flip cameras is spot on, now that you mention it.  I have a nice digital camera that I hardly use.  I am not one of these people who wants to open up the manual and learn how to use the camera effectively, so if there are too many options I get intimidated or, frankly, bored.

The simplicity of the Flip cameras is a huge selling point for me.  As you mention, there are no mistakes to be made with this camera.  You just point, record, and plug in.  I love it.</description>
		<content:encoded><![CDATA[<p>What you write about Flip cameras is spot on, now that you mention it.  I have a nice digital camera that I hardly use.  I am not one of these people who wants to open up the manual and learn how to use the camera effectively, so if there are too many options I get intimidated or, frankly, bored.</p>
<p>The simplicity of the Flip cameras is a huge selling point for me.  As you mention, there are no mistakes to be made with this camera.  You just point, record, and plug in.  I love it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chuck</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-50689</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Fri, 06 Nov 2009 05:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-50689</guid>
		<description>I totally agree with attention being a limited resource.

Let’s be honest, today’s internet users have the attention span of an A.D.D. gnat, myself including.  I don’t want to take the time to watch a video, screencast or page through a presentation.  I want to scan the page for helpful information, proactively dive in at my own pace and quickly find the answers I am looking for to make a decision.  

I like the less is less of approach at times.</description>
		<content:encoded><![CDATA[<p>I totally agree with attention being a limited resource.</p>
<p>Let’s be honest, today’s internet users have the attention span of an A.D.D. gnat, myself including.  I don’t want to take the time to watch a video, screencast or page through a presentation.  I want to scan the page for helpful information, proactively dive in at my own pace and quickly find the answers I am looking for to make a decision.  </p>
<p>I like the less is less of approach at times.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mojitopl</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-50534</link>
		<dc:creator>mojitopl</dc:creator>
		<pubDate>Wed, 04 Nov 2009 16:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-50534</guid>
		<description>Welll I am a newbie webdesigner, so I can&#039;t realy add something new to comments.. yet ;) But I would like to thank for this article. Reading it will for sure direct me to the right place.</description>
		<content:encoded><![CDATA[<p>Welll I am a newbie webdesigner, so I can&#8217;t realy add something new to comments.. yet ;) But I would like to thank for this article. Reading it will for sure direct me to the right place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Markus</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-50446</link>
		<dc:creator>Markus</dc:creator>
		<pubDate>Tue, 03 Nov 2009 11:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-50446</guid>
		<description>Wow - what an amazing insight &quot;Limited features, unlimited experiences&quot;... I think you can apply this to any good design whether its a camera, a laptop, a boat, a building, a telephone service... 

Just extending that a bit, great UX is about the limited features that enable a limitless experience for your target audience - that&#039;s what makes experiences insanely brilliant.

Nice, I really like this article Francisco.

Jason, you&#039;re so right - much of what we do as people doesn&#039;t actually change in the value we&#039;re looking for, it&#039;s how we get that value that changes as the experience becomes easier and more enjoyable.  Take travel - years ago it&#039;d be hours on the back of a horse, now you hop on a train or plane... but it&#039;s all travel.

Markus.</description>
		<content:encoded><![CDATA[<p>Wow &#8211; what an amazing insight &#8220;Limited features, unlimited experiences&#8221;&#8230; I think you can apply this to any good design whether its a camera, a laptop, a boat, a building, a telephone service&#8230; </p>
<p>Just extending that a bit, great UX is about the limited features that enable a limitless experience for your target audience &#8211; that&#8217;s what makes experiences insanely brilliant.</p>
<p>Nice, I really like this article Francisco.</p>
<p>Jason, you&#8217;re so right &#8211; much of what we do as people doesn&#8217;t actually change in the value we&#8217;re looking for, it&#8217;s how we get that value that changes as the experience becomes easier and more enjoyable.  Take travel &#8211; years ago it&#8217;d be hours on the back of a horse, now you hop on a train or plane&#8230; but it&#8217;s all travel.</p>
<p>Markus.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amanda McNeill</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-50199</link>
		<dc:creator>Amanda McNeill</dc:creator>
		<pubDate>Fri, 30 Oct 2009 18:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-50199</guid>
		<description>A fun to read post! I like the conceptual approach you take. 

You may enjoy this article from Website Magazine reviewing usability tools http://bit.ly/32mqlQ

I am affiliated with usertesting.com but the article covers several tools. 

Amanda</description>
		<content:encoded><![CDATA[<p>A fun to read post! I like the conceptual approach you take. </p>
<p>You may enjoy this article from Website Magazine reviewing usability tools <a href="http://bit.ly/32mqlQ" rel="nofollow">http://bit.ly/32mqlQ</a></p>
<p>I am affiliated with usertesting.com but the article covers several tools. </p>
<p>Amanda</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Grant</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-50186</link>
		<dc:creator>Jason Grant</dc:creator>
		<pubDate>Fri, 30 Oct 2009 13:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-50186</guid>
		<description>Timeless user experience is created by good solution to timeless problems. 

For example, people are likely to always need to manage their money (more and more so as time passes) and they are also likely to bank with more than one bank, so Mint strikes it well there.

I think it is also very important not to focus too much on the &#039;temporary&#039; and &#039;fashionable&#039; user needs, as fashion tends to die out quickly, while it creates bloated UIs which confuse people and take attention away from the core purpose.</description>
		<content:encoded><![CDATA[<p>Timeless user experience is created by good solution to timeless problems. </p>
<p>For example, people are likely to always need to manage their money (more and more so as time passes) and they are also likely to bank with more than one bank, so Mint strikes it well there.</p>
<p>I think it is also very important not to focus too much on the &#8216;temporary&#8217; and &#8216;fashionable&#8217; user needs, as fashion tends to die out quickly, while it creates bloated UIs which confuse people and take attention away from the core purpose.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blue Sail Creative</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-50182</link>
		<dc:creator>Blue Sail Creative</dc:creator>
		<pubDate>Fri, 30 Oct 2009 13:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-50182</guid>
		<description>I just read this and it reminded me of an article I wrote on my website too.  I have been reading The Fountainhead a lot lately and there are so many messages trickled throughout that book that should be revisited by the Web Community. 

The Idea of self, the idea of being able to solve a problem...its so much more important than following what has worked in the past.  Every website has a unique problem to address, which calls for a unique solution.  

This is what I try to tell my clients when I consult them, don&#039;t look as much as what is being done. Tell me what your looking for and I&#039;ll solve the problem.</description>
		<content:encoded><![CDATA[<p>I just read this and it reminded me of an article I wrote on my website too.  I have been reading The Fountainhead a lot lately and there are so many messages trickled throughout that book that should be revisited by the Web Community. </p>
<p>The Idea of self, the idea of being able to solve a problem&#8230;its so much more important than following what has worked in the past.  Every website has a unique problem to address, which calls for a unique solution.  </p>
<p>This is what I try to tell my clients when I consult them, don&#8217;t look as much as what is being done. Tell me what your looking for and I&#8217;ll solve the problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-50018</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 29 Oct 2009 10:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-50018</guid>
		<description>Hi! 
That is a good post. But one important thing is missing I think. To create a great timeless UX the interface has to be intuitive as well.
Familiar is ok but new device or whatever need new interfaces. They cannot be familiar but the user should feel as if he used it for years, just because it is so easy and intuitive to use.</description>
		<content:encoded><![CDATA[<p>Hi!<br />
That is a good post. But one important thing is missing I think. To create a great timeless UX the interface has to be intuitive as well.<br />
Familiar is ok but new device or whatever need new interfaces. They cannot be familiar but the user should feel as if he used it for years, just because it is so easy and intuitive to use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Lui . Mobile UI/UX Designer</title>
		<link>http://sixrevisions.com/usabilityaccessibility/creating-a-timeless-user-experience/#comment-49961</link>
		<dc:creator>A Lui . Mobile UI/UX Designer</dc:creator>
		<pubDate>Wed, 28 Oct 2009 21:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://sixrevisions.com/?p=1866#comment-49961</guid>
		<description>Very nice article indeed. Shifting our focus back to the basics and improve what consumers already know is indeed a great advice that is rarely followed today.

At some point during the progress of our society, bells and whistles of new technology overshadowed designers&#039; skills in understanding and empathizing end-users.

May be it was because new technologies used to trigger a primal reaction that grabbed consumers&#039; attention upon which businesses could quickly turn a profit. Many, if not most, of the basic technology we rely on have reached a steady state. We no longer upgrade our PCs for each new version of Windows. We prefer the Wii not because of its GPU power but the freedom of movements that it bring. Yes, the Wii includes many technological advancements, but it was the right application of those technologies that makes it does wonders.

We no longer just want selections. There are too many of them. We want matches to our needs. Instead of looking for an opportunity to justify adoption of a new technology, why not look outside our offices and find out how we can meaningfully apply solutions that we already have?</description>
		<content:encoded><![CDATA[<p>Very nice article indeed. Shifting our focus back to the basics and improve what consumers already know is indeed a great advice that is rarely followed today.</p>
<p>At some point during the progress of our society, bells and whistles of new technology overshadowed designers&#8217; skills in understanding and empathizing end-users.</p>
<p>May be it was because new technologies used to trigger a primal reaction that grabbed consumers&#8217; attention upon which businesses could quickly turn a profit. Many, if not most, of the basic technology we rely on have reached a steady state. We no longer upgrade our PCs for each new version of Windows. We prefer the Wii not because of its GPU power but the freedom of movements that it bring. Yes, the Wii includes many technological advancements, but it was the right application of those technologies that makes it does wonders.</p>
<p>We no longer just want selections. There are too many of them. We want matches to our needs. Instead of looking for an opportunity to justify adoption of a new technology, why not look outside our offices and find out how we can meaningfully apply solutions that we already have?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
